package dimension.starry.block.machine.simple.weaponTable;

import dimension.starry.block.typeInterface.Machine;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.util.math.BlockPos;

public class WeaponTable extends Machine {

    @Override
    public BlockEntity createBlockEntity(BlockPos blockPos, BlockState state) {
        return new WeaponTableTileEntity(blockPos, state);
    }

}
